Headstream

Innovation

Centering youth voices in an ecosystem development program working to influence digital spaces to be designed for, by, and with black, brown, and queer young people.

Led a series of youth workshops as part of the curriculum, translating young people’s experiences into actionable solutions for digital safety and well-being.

Designed a suite of youth programs empowering young people as co-creators and decision-makers shaping technology designed for, with, and by the youth most affected.

Developed creative outputs from the programming suite, translating insights into frameworks and toolkits for big tech, startups, and nonprofits to design in partnership with youth.

Developed creative materials to advance the field, channel resources toward youth-centered digital ecosystems, and position digital well-being as a public health priority.

Co-facilitated the HX Big Think, sponsored by Pivotal Ventures and Susan Crown Exchange, convening thought leaders in youth well-being, media, DEI, and entrepreneurship to co-design a “Human Experience (HX)” field centered on young people’s online experiences.